AI Insights · Timothy · July 2021
Top 5 Third Person Games on Android in Hungary Q2 2021
Discover the performance trends of top third person games on Android in Hungary during Q2 2021. Insights include weekly downloads, revenue, and active users.
In the second quarter of 2021, the top third person games on Android in Hungary showed varied trends in downloads, revenue, and active users. Here’s a closer look at their performance:
PUBG MOBILE saw an interesting trend in weekly revenue, peaking at around $29K in mid-May before fluctuating and ending the quarter near $14K. Weekly downloads for the game started at 3.2K at the end of March and gradually declined to approximately 1.8K by the end of June. The game maintained a sizable user base, with active users ranging from 143K at the start of the quarter to 133K by the end.
Free Fire had stable weekly revenue, generally hovering between $5.9K and $8.5K, with the highest revenue recorded in early June. The game’s weekly downloads saw a decrease from about 2K at the beginning of April to around 1.2K by mid-June, before rising to 1.9K towards the end of the quarter. Free Fire consistently had a strong active user base, starting at 240K and increasing to over 306K by the end of June.
For Star Wars™: Galaxy of Heroes, weekly revenue was relatively steady, peaking at $8.5K in early May. Downloads, however, showed a downward trend, starting at 674 in late March and dropping to 200 by the end of June. The game’s active users saw slight fluctuations, ending the quarter at around 23K.
World of Tanks Blitz experienced moderate weekly revenue, with a peak at $5.8K in early June, and a general downward trend in the latter part of the quarter. Weekly downloads fluctuated slightly, starting at 877 and ending at 936. Active users remained relatively stable, ranging from 18.8K to 17.8K throughout the quarter.
Lastly, Genshin Impact: Natlan Launch had a notable peak in weekly revenue of $6.1K in early June. Weekly downloads showed a modest increase towards the end of the quarter, from 712 in late March to 904 by the end of June. Active users for the game remained consistent, starting at 7.8K and finishing the quarter at 8.7K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.